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120 Urban Hooks
I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand. Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz. I've built a lot of cities. I find that its best to categorize.
Arts (Theater, dance, art, music)
Nightlife (Drinking, dancing, sex)
Shopping (Basics and Luxury)
Entertainment (Museum, Library, Zoo, Circus, Auction, Sage)
Sports (Team and Solo, and includes Gambling)
Nautical (Fishing, diving, sailing, yachting)
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks. There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below) A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!
Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
A local busker who always recites bad elven poetry is found one morning turned to stone.
A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.
A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
(OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.
While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.
The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
Zoo animals have escaped and are menacing the population!
A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
During an previous-announced free concert by some famous Bards, a bomb explodes.
A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.
The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
An ally of the party has entered a marathon footrace. During the race, the ally disappears.
A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.
A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
Something has turned the ocean red and fish are dying in great numbers.
A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
During a sailboat race, a school of merfolk begin harassing and destroying the boats.
A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
This post essentially builds off TheIpleJonesion’s fantastic lore, explaining the situation which Portugal and her former territories find themselves in during the early 1980s. It is broken down along geographic lines.
The Metropolitan (Continental Portugal and the Outer Island Provinces of the Azores, Madeira, Cabo Verde and São Tomé & Príncipe):
With the removal of the Salazar regime in 1954, Portugal transitioned into a military-dominated presidential republic. Liberal market reforms made by the democratically-elected Fraternity Party saw an end to state interventionism in the Portuguese economy and a move away from corporatist macroeconomic organisation towards capitalistic free-market economics. This transformed the predominately-agricultural Portuguese economy into an industrial powerhouse, as factories popped up across the continental provinces in what is now jokingly referred to as the ‘Portuguese Industrial Revolution’. As Portugal modernised its economy, it attained a developmental trajectory similar to that of the Asian Tigers IOTL. This was only helped by the extremely cheap importation of primary resources from Portugal’s former colonies in Africa, and the discount export markets which the escudo africano monetary area had established in these nations. Portugal’s economic ascension was accompanied by huge progress in the fields of education and infrastructure, as bridges and roads were constructed and continental illiteracy abolished. Owing to its pro-business sympathies and dubious ties to the economic elite, the Fraternity Party ensured that no anti-trust measures were implemented as part of its economic reform strategy, allowing the influential ‘40 Families’ of Portugal’s south to expand their dominion over those sectors of the Portuguese economy that were privatised during the post-Salazar liberalisation. The result was an economic model that verged on plutocracy, as the anti-communist military conspired with powerful businessmen and corrupt Fraternity Party politicians to maintain the upper class’ hold on power. This alliance of convenience continued up until the late seventies when a cadre of disillusioned, left-leaning junior military officers led a mass of young conscripts to seize power in the infamous 1976 Carnation Revolution. The Revolution, which in many ways resembled the anti-Salazar coup 22 years prior, saw the passage of new anti-trust and anti-corruption laws after the democratically-socialist Movement for Democratic Unity’s (MDU) victory in the junta-supervised elections of 1977. Though the Revolution would establish a fairer two-party democratic system in which the Conservative Party (the successor to the Fraternity Party) would compete with the MDU in free elections, it also confirmed for a second time the military’s position as a powerful force in Portuguese politics. As such, despite the removal of plutocracy and the reinstatement of fair elections, the Portugal of the 1980s remains a “flawed democracy” according to most outside observer assessments. Though this chaos certainly had a negative impact on Portuguese standards of living, the nation remains a dynamic economic force in Europe and an over-achiever when it comes to developmental outcomes. As the 1980s continue on, Portugal is beginning its transition away from heavy industry towards a stronger services sector while it signs special trade agreements with its partners in the European Common Market and continues to pursue close economic ties with its former colonies of Guinea and Angola. From the sparkling beaches of São Tomé & Príncipe to the luscious fields of northern Portugal and the windswept hills of the Azores, there is no doubt that the Republic has become quite the enterprising nation.
The Outer Metropolitan (Portuguese India, Macau and Timor-Leste):
Portuguese India: Had the Indian subcontinent not fractured so easily in the late 1950s, it is difficult to see how Portugal would have been able to maintain any sort of presence in the territories of Goa, Daman, Diu, Dadra and Nagar-Haveli. The defeat of Indian forces in the Kashmir Conflict and the successful declaration of Dravidian independence after a bloody insurgency, however, created an opportunity for Portuguese policymakers. Years of economic development across Portuguese India and a deliberate policy of promoting an independent Portuguese-Indian identity strengthened Portugal’s claim to these territories, while deals signed with the US establishing an American naval base at Nova Goa and US protection over Portuguese India provided a strong deterrent. These gains were then solidified by deals with the Dravidian and Indian governments, which saw Portuguese sovereignty confirmed over Goa, Daman and Diu in return for Portugal ceding Dadra, Pani-Cola and Nagar-Haveli back to India, as well as the lending of strong military support to the Dravidians. Though there remains significant agitation across Portuguese India (now referred to as the Goa, Daman & Diu Province), Portuguese sovereignty over these increasingly productive and idyllic territories appears secure for the foreseeable future. What’s more, it is now not uncommon to see ethnic Indians roaming the streets of Continental Portugal as fully-fledged citizens. The long-desired union of Portugal to the Subcontinent finally appears complete. Macau: Macau is seen in the eyes of most as the crown jewel of Portugal’s Asian provinces. She is home to some of the most important banks in Asia and competes with Shanghai for the status of the financial capital of China. Not only that, but Macau competes with Bali, Jeju, Tokyo and Beijing for the most popular tourist destination in the Asian region, already being the destination of choice for the rich and famous, who flock to her many bars, casinos, prestigious restaurants and world-class designer fashion houses. The Macau of the 1980s is covered in stunning skyscrapers and jaw-dropping urban greenery. Indeed, the city boasts a population of nearly a million, with land reclamation projects having allowed for a vast expansion of the province’s urban domain. The city’s population includes tens of thousands of ethnic Portuguese residents, just as hundreds of thousands of ethnic Chiese now live in continental Portugal, being the second-largest ethnic minority community behind African migrants from Guinea, Mozambique and Angola, but ahead of Indian migrants from Goa. At any rate, just as Macau has in many ways become the financial and touristic centre of Asia, it has also become a centre for intrigue. The unsuccessful Chinese attempt to seize Macau by force in 1969, for example, only saw a further upgrade of the province’s military defences, with the permanent deployment of an extra submarine to Macau Habour alongside thousands of additional troops and another fighter squadron. Meanwhile, the ‘Bloody Game’ that started in the late 1950s between Portuguese and Chinese spies, local casino syndicates, corrupt local politicians and the four main triad groups continues to this day, with the southern portions of Macau city being known for violent crime and a dirty underworld. Indeed, it appears that the province is as vice-ridden as it is glamorous. Timor: A series of bilateral agreements in the 1950s saw Timor-Leste recognised as integral Portuguese territory by the Indonesians, just as the peninsula came under separate US/Australian/SEATO military protection, thus securing Portuguese rule over the territory indefinitely. Despite this, prohibitive travel times and ticket costs kept Timor physically isolated from the rest of the Portuguese Republic until the mid-1960s, when she suddenly gained access to far more state support as the African colonies achieved independence and international travel became easier. The Timor of the 1980s remains a quiet corner of the Portuguese world, although it has grown increasingly successful as a tourist and natural resource hub.
The former African colonies (Guinea, Angola, Cabinda and Mozambique):
Guinea: Having achieved her independence in 1965, the Guinean Republic maintained a slow but steady trajectory of economic development under close Portuguese supervision. Indeed, the nation remained remarkably stable throughout her first decades of independence, developing a fully-fledged democratic system over time which afforded it one of the highest standards of living among the continent’s independent states. Portugal’s close geographic proximity to Guinea, coupled with its near-identical struggle for democratic governance, has rendered the two nations close allies. Guinea remains the first port of call for Portuguese firms looking to establish a presence in Africa, with the nation functioning as the flagship model for Portuguese-African influence under the Silvestre Doctrine. Angola (and Cabinda): Though the Silvestre Doctrine had originally intended for the agricultural Ovimbundu people of Angola’s central plateau to dominate the Federal Angolan Republic post-independence (in a close alliance with the Portuguese), the unexpected strength of the rival Kimbundu people saw the two ethnic groups clash in a violent struggle for political power that lasted between 1964 and 1967. With Portuguese assets sustaining increasing damage during the bloody affair, Lisboa turned to its Kikongo allies in Angola’s north for assistance. United by its staunchly pro-Portuguese and anti-Communist leader from the nearby Ngbandi people of the then Belgian Congo, Mobutu Sese Seko, a powerful Kikongo army marched south and captured Luanda from the leftist Kimbundu militias. This placed Angola under the rule of Portugal’s Kikongo allies, who then turned to the Ovimbundu for additional political support, as well as the ethnic Portuguese and minority tribes of Angola’s south. Seko now rules Angola with an iron fist, using Portugal, the Ovimbundu, Portuguese-Angolans and the minority tribes to maintain power. His ties to Portuguese commercial interests have proven an immense asset for the Portuguese economy, which sees its manufacturing sector and domestic consumption fueled by cheap primary resource imports from Angola. Using his ethnic ties to the north, Seko became a major player in the war for Congolese independence, leveraging this assistance to become the political kingmaker in the newly-independent Republic of Zaire. This has resulted in Zaire effectively becoming a joint Luso-Angolan puppet state, with its government ministries littered with Portuguese and Angolan advisors, and the nation having joined the escudo africano monetary zone. Moreover, though it voted for independence in 1960, the Cabindan Republic was quickly subsumed into the Federal Angolan Republic as one of the conditions for an alliance between Seko’s Kikongo faction and the Portuguese. As a result, Luso-Angolan influence now runs from Luanda, past Zaire, into Cabinda and beyond towards the Republic of the Congo, making Angola one of the most powerful forces in the new Africa. Mozambique: The post-independence climate in the Mozambican Republic of 1965 resembled that of Angola at first. Rival ethnic groups clashed for power as election after election failed to yield clear results and cultural entities with little in common began to embrace armed struggle instead of the ballot. Unlike in Angola, however, Portugal was unable to salvage the situation and was forced to withdraw from the chaotic banana republic. Those ethnic Portuguese who had for centuries called Mozambique home largely fled to southern Angola or accepted government offers for free land in São Tomé & Príncipe, as Tanzanian-Arabian-backed Islamic militias fought for control in the north, and the African nationalist factions from the Shona tribes clashed with the leftist Shangaan in the south. Eventually, the Shona managed to secure national control, establishing a pan-African state under the dictatorial rule of Gondo Matombo. Without the support of sympathetic regimes in Rhodesia, Moscow or Beijing, the Free Nation of Mozambique is an isolated state. It maintains rivalries with Tanzania (as a result of Dodoma’s support for Salafist rebels in the north), North Rhodesia and Nyasaland (after the preceding Shangaan regime seized the Likoma and Chizumulu islands in 1966), South Africa and Rhodesia (for Mozambique’s support of radical pan-African insurgent groups) and Seko’s Angola (which obviously opposes the Matombo regime on ideological grounds). President Matombo’s chaotic economic policies have driven away foreign investors, while Mozambican civilians are organised en masse into autonomous units of the “African People’s Defence Militia” to defend against “Islamic subjugation, Boer segregation, Portuguese neocolonisation and the enslavement of the African people”. Sadly, it seems Mozambique’s violent decline managed only to produce the very worst kind of basket case dictatorship. A huge thanks to guyfromvault11 for being an amazing teammate, to the mods for a season well-run, and to all the other players for making this such an engaging season. I can’t wait for the next one!
A STADIUM'S WALKABILITY: Using Google Maps, I look at each stadium's walkability and locale
Walkability is something that's important to a stadium. There has to be activity around the stadium for fans to do before and after games. A few stadiums have excellent walkability, while others are terrible. I'll analyze each stadium using Google Maps, as I haven't been to many of these places, and I'd appreciate input from you guys about other things from each stadium that add to the walkability of a stadium.
HONDA CENTER (ANAHEIM): The area around Ponda seems a little low-key. There's several microbreweries and restaurants, but they seem to be more towards the baseball stadium or on the other side of the river. Walkability seems a little limited in this regard, especially since there's a train station directly serving the stadium.
GILA RIVER ARENA (ARIZONA): Okay, this stadium gets a lot of shit for how remote it is, but it has an entertainment plaza with lots of activity right in front of the stadium, similar to LA Live. Is this plaza any fun? It looks like fun on gamedays.
TD GARDEN (BOSTON): I'm not familiar with Boston, but the stadium is surrounded by highway ramps. That being said, there seems to be a lot of action directly outside the stadium. Great for some quality gameday grub. It's all close together too in concentric avenues in a triangle-shaped block. Really spiffy.
KEYBANK CENTER (BUFFALO): Parking lots, a casino, a couple restaurants, and a huge marina. Oh, and there's a minor league ballpark. I don't know much about Buffalo, but there doesn't seem to be a whole lot of action. Maybe there's more than what's being presented?
SADDLEDOME (CALGARY): Served directly by rail, the Saddledome appears to be a part of the Stampede fairgrounds complex. But the Stampede is after hockey season, so aside from the museum and some country-western bars, what's there to do come gametime?
PNC ARENA (CAROLINA): .......I'm not seeing anything. There's a college football stadium, a high school football field, a large horse stable, and a tiny bistro. Help me out here. This looks really really sad.
UNITED CENTER (CHICAGO): The action seems to be several blocks away in Greektown. This part of Chicago doesn't really have the best reputation, so I'm not sure if I wanna be in this area after dark, especially since there's nothing directly outside the stadium. Walkability is pretty iffy.
PEPSI CENTER (COLORADO) There's a freakin' amusement park! Doesn't look too big but it looks like it could be fun. The stadium is also next to where the Broncos play. Doesn't seem to be a whole lot of restaurants, but there's two restaurants called Brooklyns, wonder if they're any good?
NATIONWIDE ARENA (COLUMBUS): I do believe this stadium is the crown jewel of Columbus' walkable urbanism. There's a lot to do around the stadium! Bars, restaurants, shops all within an arm's reach! This is what an NHL stadium should have. Bravo!
AMERICAN AIRLINES CENTER (DALLAS): There's a plaza thingy right outside the stadium, which is neat, also there's a lot of bars and stuff a couple blocks up from the stadium. It looks very encouraging.
LITTLE CAESARS ARENA (DETROIT): I know this stadium, along with Comerica Park and Ford Field, are supposed to be catalysts to revitalize Detroit's downtown. There are tons of restaurants and bars, even a casino, and it looks like a lot of fun. I beg the question...how safe is Downtown Detroit?
ROGERS PLACE (EDMONTON): Your gaudy airplane-hangar-of-a-stadium is right in downtown, with lots of things to do all within an arm's reach of the stadium. I love how part of the stadium has a skyway over the street. A vast improvement over your old stadium, which doesn't have anything of note.
BB&T CENTER (FLORIDA): There's a large outlet mall, an IKEA, and a boulevard full of chain restaurants. Not easily accessible by public transport. Pathetic. Next!
STAPLES CENTER (LOS ANGELES): LA Live is the shit! A great place to hang out on gamedays. Lots of activities and fun to be had. Served by the LA Metro. They really knocked it out of the park here. This is peak walkability.
XCEL ENERGY CENTER (MINNESOTA): Located in St. Paul, Minneapolis' more cultured, preppy, bougie older brother. There's a neat little park area and a lot of bars and eateries along 7th Street. Looks like a fun stadium to be around. St. Paul looks bloody beautiful and the stadium is in a great location.
CENTRE BELL (MONTREAL): Well, it's Montreal, famous for its food and nightlife, and the stadium location seems to be within a stone's throw of it all. Nothing really to complain about, looks like a lot of fun.
BRIDGESTONE ARENA (NASHVILLE): Well, this doesn't disappoint. Museums, legendary music venues, plenty of bars and restaurants, and the stadium is close to it all. The stadium really set out to be part of the Music City and god damn I am envious on how great the walkability is. A+, I truly am envious.
PRUDENTIAL CENTER (NEW JERSEY): There's a few bougie breweries, some chain restaurants, a famous deli nearby, and a Planned Parenthood. It's fucking Newark. I value my life dearly. Sorry.
BARCLAYS CENTER (NY ISLANDERS): A crown jewel of gentrification. This stadium doesn't look like it belongs in the neighborhood, like it was tacked on haphazardly. I mean, there's a lot of bars and restaurants, but how many are there as a result of Brooklyn's ongoing gentrification? I look at this one rather carefully, as it feels rather inauthentic. Sorry Isles fans, I hope your stadium issue gets fixed soon.
MADISON SQUARE GARDEN (NY RANGERS): It's a stadium in Manhattan that sits on top of a train station. It's had peak walkability since it was built, although I can imagine Manhattan can be quite expensive. Literally anything and everything is surrounding the stadium. Words simply can't do it justice.
CANADIAN TIRE CENTRE (OTTAWA): An outlet strip mall and a Costco. Fucking what. Next!
WELLS FARGO CENTER (PHILADELPHIA): I understand South Philly isn't the safest of neighborhoods, but that parking lot is massive. There's a building called Xfinity Live that's supposed to be a hub for all three stadiums, with entertainment options. What is there exactly?
PPG PAINTS ARENA (PITTSBURGH): It's next to a college campus, but the fun stuff outside of the stadium seems to be in Downtown a couple blocks down. Doesn't seem like a bad time.
ENTERPRISE CENTER (ST. LOUIS): Considering it's downtown, you have to walk a few blocks to get to the fun part of town, but it doesn't seem too bad. I can't really see a whole lot, so help me out please?
SAP CENTER (SAN JOSE): I don't think they had walkability in mind when they built the Tank. Everything is very spread out, I mean there looks like to be good stuff but you have to drive several blocks down to get to anything. This stadium would really benefit from a BART extension.
AMALIE ARENA (TAMPA BAY): I'm gonna hate saying this because they're a rival team, but I fucking LOVE Tampa's Channelside neighborhood. Friendly atmosphere, lots of good times to be had, and it's peak Florida fun. This was a great place to put a stadium, it's no mystery how the Bolts packs the house every night, win or lose.
SCOTIABANK ARENA (TORONTO): What can I say? It's a stadium on the waterfront of a major North American city, downwind from an iconic world landmark and a couple blocks away from the fucking Hockey Hall of Fame. Anyone that can't find anything fun to do around the stadium is a fool. The sentiments I had for Madison Square Garden, I echo those sentiments with Toronto.
ROGERS ARENA (VANCOUVER): This area looks like a lot of fun. Gastown looks like a grand old time. There's a marina, several nightclubs and bars, and it just overall looks like I'd be entertained around these parts.
T-MOBILE ARENA (VEGAS): It's the fucking world-famous Las Vegas Strip in Paradise, Nevada. Get a clue. Next!
CAPITAL ONE ARENA (WASHINGTON): It's in Chinatown with lots to do and the US Capitol building is nearby. This looks like a prime location for a stadium. Kinda confusing to consider that this team once played in bumfuck Maryland.
BELL MTS PLACE (WINNIPEG): I know Winnipeg has a poor reputation for lacking in nightlife and activities, but I'm not seeing a whole lot outside of the stadium. A bar here, and restaurant there, which is odd considering the stadium is surrounded by buildings. I expected there to be a lot more and I'm just not seeing it.
If anyone has anything to add or correct, please comment. Thank you!
Please make note of the difference between a Gym and a Pokestop! Pokestops are everywhere and they are locations to collect items. Gyms are locations where you can battle other trainers to take control. These usually have a pokemon on top and will become very large on your screen when you get close Please give as specific of a location as possible when you list found gyms. To keep track of gyms easier, use this simple trick. When you see a gym, click on it. When it brings up the gym, there is a picture in the top left corner that when clicked will show a larger picture and often a description of the location. Screenshot this and you will have an easier time remembering the gyms encountered on your Pokemon collection journey. Pokestops are too numerous to actually list. This would be ridiculously long if we decided to list every one that we found. They also only give items so they are way less consequential. Gyms found: Kansas City North, MO
North Kansas City Hospital (2800 Clay Edwards Dr, North Kansas City, MO No Specifics Yet)
Harrah's Casino (1 Riverboat Dr, North Kansas City, MO Redditor claims it is by the garage but he might also be trying to mug you)
Fairview Christian Church (1800 NE 65th St, North Kansas City, MO)
Gladstone Community Center (6901 N Holmes St, Gladstone, MO)
Trail of Heros (6885 NE Pleasant Valley Rd, Kansas City, MO)
Church of Jesus Christ of Later Day Saints temple (7001 Searcy Creek Pkwy, Kansas City, MO)
Worlds of Fun (4545 Worlds of Fun Ave, Kansas City, MO Mamba, Patriot, and Prowler)
Kansas City International Airport (Two gyms in B terminal - One near Southwest and one near Delta. One gym in C terminal. 2-3 gyms in the economy parking lot)
Hyvee (7117 N Prospect Ave, Gladstone, MO)
Commerce Bank Clock Tower (1 Liberty Bell Cir, Liberty, MO)
54th Street Grill (9251 NE Barry Rd, Kansas City, MO Technically KCMO but really it's Liberty)
Doniphan-Hubbell Home (124 N. Main Street)
Church Archer Chapel & Funeral Home, (119 E. Franklin Street)
Second Baptist Church of Liberty (309 E Franklin St)
Fairview Cemetery (Corner of W. Schrader St and S Terrace Ave At the Rhino Monument)
Kansas City Hall (414 E 12th St, KCMO)
Kansas City Court House (Specific location to come later)
Ring of Thinkers (310 W 9th St.)
River Market (Metal Sculpture, Metal straw Sculpture, and Waterfront Town to Metropolis are all between E 2nd St and Main St to E 2nd St and Walnut St.)
KCPL Turbine Clock (1301 Main St. KCMO *This is in the courtyard between the H&R Building, Burger King, Chipotle, etc.)
Fidelity National Bank and Trust Co. (909 Walnut)
Kauffman Center for the Performing Arts (1601 Broadway Blvd.)
Grace & Holy Trinity Cathedral (415 W 13th St.)
One Kansas City Place (1200 Main St)
The Roasterie DC-3 (1204 W 27th St, Kansas City, MO This gym is the plane that sits on top of the Roasterie)
Railway Express Agency (This does not seem to exist anymore but by looking at Google Maps, it seems to be DST Output at 2600 Southwest Blvd. Need confirmation)
Douglass Sprayground at Grace Williams Nicholl Park (2632 Jarboe St. KCMO)
Sylvia's Cafe/Deli (1746 Washington St, KCMO)
Guinness Artwork (20th and Grand)
The Rieger Hotel (1924 Main St, Kansas City, MO)
Roanoke Park (Across from Community Center, Near baseball diamond)
Corner of W 39th and Mercier (At Surreal Tattoo, across from the Laretto)
KUMED Campus (Just across State Line, south of 39th. 1 Location Reported No Specifics Yet)
I saw two more around the area of Roasterie/Boulevard Brewery. Will have more details tomorrow
Record Bar (1520 Grand Blvd, Kansas City, MO Located in the same shopping center as Ace Hardware and Half Price Books)
Old Westport Covered Wagon (Corner of Westport Rd and Southwest Trffcwy)
Google Fiber Space (1814 Westport Rd, KCMO Corner of State Line Rd and Westport Rd)
Central Presbyterian Church (3501 Campbell St, KCMO)
The Janssen Place Gate (36th and Jenssen St.)
Sad Lady Statue (Charlotte and Gleed)
Westwood Park (W. 47th St. & Wyoming St.)
Redeemer Fellowship Church (3921 Baltimore Ave, Kansas City, MO)
It's a Beautiful Day (3916-18 Broadway St, Kansas City, MO)
Dinosaur with Beer Mural (4112 Pennsylvania Ave, Kansas City, MO)
Country Club Plaza (Locations reported - No Specifics)
Loose Park (Locations reported - No Specifics)
Armour Heights Baptist Church (7900 Jarboe St, KCMO Corner of 79th and Ward Parkway)
Alexander Majors Barn (8201 State Line Rd, KCMO On 82nd between State Line and Ward Parkway)
Church of the Holy Martyrs (7801 The Paseo, KCMO)
Christ the King Church (8510 Wornall Rd, Kansas City, MO)
Arno Park (69th and Ward Parkway)
Ward Parkway Lion Statue (Exact intersection?)
Country Club Christian Church (6101 Ward Pkwy, Kansas City, MO)
Ward Parkway Memorial (55th and Ward Parkway)
Crestwood Shopping Center (55th and Brookside Blvd)
Giant Teddy Bear (59th and Brookside Blvd)
St. Andrew's Episcopal Church (6401 Wornall Terrace)
Hinckle's Grove (63rd St and Paseo)
The Roasterie Cafe (6223 Brookside Blvd The Wind Sculptures in front)
Raytown, MO) For Kauffman, see East Kansas City
Coleman Park (5912 Lane Ave., Raytown, MO)
Raytown Fire Department (6020 Raytown Trafficway, Raytown, MO)
Mt Olivet Cemetery (7601 Blue Ridge Blvd, Kansas City, MO There are two gyms here. This is also technically KCMO but let's be honest, it's Raytown)
East Kansas City
Swope Park (Two located near entrance at E Meyer Blvd and Swope Parkway)
Kauffman Stadium (1 Royal Way, Kansas City, MO Gym by the Crown behind the fountain seats)
23rd and Harvard
23rd and Harris
Maywood Baptist Church (10505 E Winner Rd, Independence, MO)
Mt Washington Cemetery (614 S Brookside Ave, Independence, MO)
Brookside Apartments (1105 S Brookside Ave, Independence, MO)
Truman Courthouse (112 W Lexington Ave, Independence, MO)
Lee's Summit, MO
Millers J Park (No Specifics)
Martin Luther Lutheran Church (1200 SW Blue Pkwy, Lee's Summit, MO)
Kansas City, Kansas
Joe's KC BBQ (3002 W 47th St., KCK Corner of 47th and Mission Rd)
Normandy Lane Park (No exact address at this time but it appears to be northeast of Maple Hill Cemetery in southern KCK)
KCKCC (7250 State Ave., KCKC Two gyms. One at the library and one at the fountain)
US Army Reserve Center (1325 N 78th St., KCK Fallen Soldiers Memorial)
Legends (1843 Village W Pkwy, KCK Chateau Avalon, Cabela's, Great Wolf Lodge 2x (main sign AND bucket), Sporting Park, Dave and Busters, a random glass pillar in the middle of the Legends)
Church Bell Tower (7th and Washington)
Roeland Park, Kansas
47th and Roe Ave (Please make note of specifically what business this is by. Which parking lot has the best access to it?
Mission Pet Mart (6900 Martway Street, Mission KS)
Cinemark Merriam (5500 Antioch Dr, Merriam KS The cinemark is actually a pokestop but there is a gym nearby. Waiting on confirmation of location)
Leawood City Park (10601 Lee Blvd, Leawood, KS Three Locations Reported)
Lenexa City Hall (12350 W 87th St Pkwy, Lenexa, KS There are four pokestops out front as well)
Sar-Ko-Par Trails Park (87th St. and Lackman Rd. Lenexa, KS. D'Bois Arc Park and Community Covenant Church)
Bank of Blue Valley (9500 Lackman Rd, Lenexa, KS At the fountain)
Zarda BBQ (11931 W 87th St Pkwy, Lenexa, KS)
Shawnee Mission Park (7900 Renner Rd, Lenexa, KS. Locations Reported No Specifics)
Grinders at Stonewall (10240 Pflumm Rd, Lenexa, KS)
Brewbakers (9482 Renner Blvd Lenexa, KS)
87th and Renner (*2 gyms on opposite corners of the intersection)
Gezer Park (13251 Mission Rd, Leawood, KS Two gyms - one on East side of park and one on the West)
Granite Center Parking Lot (9060 Quivira Rd, Lenexa, KS In the parking lot shared with the Urgent Care)
Gear For Sports (9730 Commerce Pkwy, Lenexa, KS)
Oak Park Mall (11149 W. 95th St. OPKS. Two Gyms Reported No Specifics)
Knox Presbyterian Church (9595 W 95th St, OPKS)
Westbrooke Baptist Church (9777 Antioch Rd, OPKS)
Small Beginnings Montessori School (15801 Metcalf Ave, OPKS At the Giraffe Statues)
Abdallah Shrine Temple (5300 Metcalf Ave., OPKS The Pharoah of Metcalf)
First Love Ministries (4747 Hadley St., OPKS)
Overland Park Clock (8959 Metcalf Ave, OPKS)
Bethany Lutheran Church (9101 Lamar Ave, OPKS)
Red Robin (7111 W 95th St, OPKS)
New Theater Restaurant (9229 Foster St, OPKS)
The Nailery (14957 W 119th St #100, Olathe, KS 119th and Black Bob)
Mahaffie Stageoach Stop-Farm (1200 E Kansas City Rd, Olathe, KS)
Simple Simon's Pizza (15302 Briar Rd, Basehor, KS Not Confirmed)
United Methodist Church (18660 158th St, Basehor, KS Please Confirm Address)
Please everyone, remember to be safe and friendly. This is just a game and we are all here to just have fun. Watch where you are going and PLEASE do not use Pokemon Go while you are driving. Feel free to PM or post locations here and I can add it to this list. If we get enough, I will keep it organized by area of town.
Feb 24 - Playing with the Perception of Time in dreams.
Had about 5 hours sleep last night, stayed up late watching movies with my Daughter, played some Borderlands 2. Had an argument with someone over the perception of time in dreams which only fueled my ongoing saga of cultivating time in dreams. My passion for dreaming is fueled by the knowledge that I have regarding my own finite mortality and I have seen long ago the potential to add valuable, content-rich experience to my life during sleep by participating in the Art of Dreaming since I was 15, now reaching 46. In my view, this is the only way I know add time and experience to my life in a safe, fun and entertaining way. I exploit the Art of Dreaming to not only have new experiences but maximize the limited amount of time life offers all of us. Thus I get to live two lives, one in the waking world and one in the world of dreams. For me, this is as close as it gets to having the best of two worlds and my passion for dreaming has only increased with age knowing that clock is ticking towards the final curtain. During the day, I practiced All-Day-Awareness and cognitive mapping taking in the rich beautiful sensory detail from my waking world and reminding myself that I will be as conscious and aware, with full sensory perception as vivid or more vivid than I have right now when I dream tonight. This mindefullness exercise has been incredible in how it impacts the level of lucidity and quality of perception in my own dreams. It works, so I practice it every day and it has helped train my mind through attention focusing to yield a realism in dreaming that is equal to or greater to how I perceive my waking world. Like any skill, if I stop or let it go the quality of my dreams deteriorate. It would be the same if I stopped working out at the gym. My body would suffer from atrophy and it is the exact same for the mind with regards to memory, awareness and perception with dreams. As a discipline and practice, this skill that I will always develop and practice because the rewards of being able to have these high fidelity dreams are intrinsically so valuable because of the quality of experience I gain in return. Never give up, never stop dreaming. That is my motivation to myself. Before I lie in bed, I stand there looking at it reminding myself that I will be physically asleep and anything I experience at this point until I wake up will be a dream. This helps with reality checks and asserts my intention to dream. I do this every-time. It a practice that takes less than a minute. And the pay off has been huge. The next thing I do, is prepare for dreaming as I lie in bed. I don't just lie down and go to sleep. I don't sleep. I dream. That is the correct attitude. In this case I just focused on MILD as I thought I would do WBTB and WILD after I woke up, but I didn't expect my first phase of sleep to yield such a magnificent reward of experience and have opted to write it down rather then pursue the second phase of my sleep discipline. My intent for dreaming was to explore the perception of time. I wondered if this really is something I could control or was it just the product of certain natural dream cycles. As I fell asleep, I let go all the constraints of physical time, and focused on psychological time. The time that my mind can produce during the process of dreaming. My subconscious answered with a stellar reply. I drifted off to sleep without lucidity as it's my first sleep. I use this to get rest but that doesn't mean I don't dream. I do, but quite often without lucidity. This dream was the exception, I found the body drifted nicely into sleep and the dream started to form around me. After all, I was very interested in exploring Time in dreams and having had dreams form in this manner over the last 3 decades, it was quite natural to remain focused enough to see the shift happen. The interior of a building started to form, it was a laboratory. I could see two other people, a woman and an African male. Still being conscious, I just allowed it to continue and relaxed as it form enjoying the vividness of the imagery to increase in resolution until finally I emerged into the deep immersion that dreams offer. No longer aware of my body in bed, I became my avatar in this dream simulation. I was instantly curious as to why a laboratory formed, that was an unusual setting to wake into within a dream. There were electronic parts on the table, computers and monitoring equipment. I was greeted by the woman who said she was happy I finally arrived and asked if I was ready to being the experiments. I replied, "What are the experiments again?" I had no idea what my subconscious was creating because I didn't try to form or shape this dream like I often do. She hands me this black rectangular thin plastic box with a wires that had headphones (ear buds) and some other EEG style connectors. She tells me, "This device will augment how much time you can experience in a dream." "How does it work?" I asked her. "It uses a combination of high-frequency sound pulses and directed electromagnetic pulses that increase the refresh rate of perception. The increase in refresh rate should create a longer sense of time in your dream." she explains. She turns the device on and shows me this touch sensitive LED that has a green bar, the longer the bar, the longer the dream. "Think of dreams as an animation, each frame of the dream represents the amount of time you perceive. The faster we can cycle through the frames, the more information you experience which will give you a longer sense of time." "How do I keep up with the increased frame-rate?" I asked. "As the refresh rate gradually accelerates and more information cycles through your sense of time will remain relative. Like flying in an airplane, you don't feel how fast you are traveling just the sense of acceleration." she explains. I put in the ear buds and lay on this nice bed. She attaches the connectors to 4 spots on my head and tells me to set the amount of time I want to experience with the slider. I set it for 2 hours and close my eyes. The sounds remind me of binaural beat patterns a wavy pulsing sensation and there are flashes of white light like a fluttering butterfly. The visual light starts to pulse being almost trance like and accelerates, I find myself trying to keep pace with the increased frequency and the light then blooms into a new dream. This dream was visually very interesting as I emerged into the new setting. There are people wearing ornate Armour, there is stone masonry for walls and buildings. It has a very medieval appeal to the design. There are knights on horses walking down the street. Some people carry wicker baskets with food, others push wooden carts. I stop and admire this new setting because visually it looks real and stunning. One of the treasures of investing in time and awareness into this Art of Dreaming. I walk through the market just taking in the sights. This other worldy adventure taking place is as always, a joy to experience. A knight on horse back approaches me and tells me that I am needed at the castle. I haven't seen a castle in my dream for a very long time so I go with the flow and follow him walking on this dirt road. We leave the town and walk towards this castle off in the distance. There was a nice field with trees, flowers and tan colored tall grass blowing in the wind. The knight is telling me that I am to have and audience with the princess as she seeks my council. I don't say much, I just want to keep focus and enjoy the beauty as it presents itself. I walk for some time, just enjoying being there and at the castle there are guards at the gate. The castle also has other buildings outside of it. We go inside, there are candles burning on these metal posts on the walls. There is a large wooden table with chairs, hand crafted tin dishes and some fruit in a bowl. There are unlit candles on the table. There are flags hanging on the walls with artwork embroidered into them. Several guards and other people are there and this lady walks up to me. She looks exactly like the female scientist, the exact same character but now dressed in this white gown, her hair braided and wrapped with tiny flowers. She's happy to see that I have arrived and greets me. "It is wonderful to see you!" she tells me. I smile at the princess and remember her from the labratory. A pleasant reminder that I am still in a dream and this is like a form of deep immerse role-play. "It's nice to see you, what a nice change of scenery." I tell her. The same African man approaches from the originating dream, he is now wearing armour that is also ornate. "You've come a great distance to be with us. We are glad to have one as wise as you to take place on our council." he explains. I look at the end of the castle and see the throne, there is an aged old man with a long white beard and crown, his outfit is heavy and thick making him look larger than life and impressive. "That must be the king." I reply. "Indeed, he is not so trusting as we are. You will have to earn your favor with him." the man explains. "I'm more interested in just enjoying this dream, it is quite wonderful to be here for now." I tell him. I remember the device and the idea of time. "I was told you are quite a skilled dreamer." the princess replies. "It is strange to hear someone say that this is a dream. I find that surprising." "Well, I've become quite used to being in a dream, it's not that hard to determine where one is. Before I arrived I was in a laboratory using a device that accelerates perception in dreams, I remember wearing the device and phasing into this location." I tell her. She wants to hear more about it. "What is this device?" she asks. "I'm not sure myself, it's not real. Rather it too is part of another dream I was having. Likely just a representation of my focus and intent characterized in a dream object." I reply. "I wish to have this device! I want to control time." she tells me. "Can you bring it to me?" I laugh, "I don't think that device belongs in this genre. It exists in another dream. More so it's not the device that is creating time. Time is relative to perception, we create time." I tell her. She smiles and becomes very excited, "This is so interesting, I am so happy you are here." and she gives me a hug. Her father overlooking from the Throne doesn't look too pleased. Myself however, I can't get enough of this new exciting genre of being in some medieval setting in a castle. She calls on her servants to fetch wine and food inviting me to sit at the table. I sit in this large wooden chair next to her. Other knights and people take a seat while a servant brings this open clay jug and starts to pour wine into the goblets. When the glasses are filled, I can smell the wine. It's red and I have a sip. It tastes sweet. I relax and enjoy the experience. Food starts to arrive and the princess is telling other people the tale of this strange device that controls time. She tells them that I am a master dreamer and honored guest. She instructs her servants to prepare a room for me. The dish looks like roasted quail with potatoes. There are fresh herbs. The princess seems to be taking an affinity to me she leans her head on my shoulder but this seems to make her father angry and even some of the guards seem to be a big jealous. I'm not interested in her, mostly because I know she's gone once I wake up. I don't invest any emotional attachment to any dream character as a result. Rather I just enjoy their unique individuality as an actor in the dream. Her father comes to the head of the table and sits looking at me with a stern gaze. "I see my daughter fancies you stranger." he tells me. "She is not someone that I so willing give away." I look at the king and guards, "I'm here to enjoy all of your company. We are all friends here." But the princess insults the king by saying, "It is I who choses who am to be with Father not you!" and she wraps her arm around me pulling me close to her. Angered he tells her, "I think it's time your friend retires to his room." and he instructs his guards to escort me. When dreams start to create drama, I tend to want to avoid it so I go along with the flow and am escorted to this room with a wooden bed. The one guard tells me, "The King doesn't take kindly to men who woo his daughter. You are best to leave her alone." I smile and tell him I am going to go to sleep. He closes the door and I look at the room, there is a couple of paintings on the wall, more embroidered flags. The walls are stone with a smooth finish. I lie down and close my eyes waking up back in the labratory. I sit up and see the same two main dream characters. The lady asks me, "Well, what did you think?" "I had a nice dream that I was at a castle, you were there but as a princess." I reply. "How long did the dream feel?" she replied. "Not sure, felt like a couple of hours at least. How long was I asleep?" I ask. "Only for two minutes here." she explains. I look at the device and wonder if I could go deeper, longer into another dream. I realize the device is just a manifestation of my focus and intent to prolong dreaming. I also knew the two minutes she described was irrelevant, it was still just dream time no real way to guage longevity. But knowing I was still dreaming, I decided to see what other adventure awaits and crank the green LED to it's max setting and lie back down. I close my eyes and see just empty blackness, the sounds and pulsing increase but this time there is no flashing light, just a sense of time stretching. I am in the void, the emptiness like a single point observing eternal infinite potential. It's peaceful, relaxing and I just focus in this space as if lying in a beach with nothing to do but enjoy one's sense of being. The sense of time keeps stretching seconds feel like minutes, minutes feel like hours then suddenly I wake up and am in a new dream. Right away I realize that I didn't actually wake up physically, just another extension of dreaming while my body is asleep. In this dream, I am at my Uncles apartment in Vancouver. I haven't been there in many many years. He is sitting on his couch and surprised to see me. "Ian! What are you doing here? Why have you taken so long to visit me?" he asks. I take a moment to stabilize my focus and affirm I am still dreaming. "I've been busy. Life gets in the way." I tell him. "Tell me what you have been up to, how are things going?" he asks. "Dreaming, I am still very busy chasing my dreams." I tell him. "Good, you always talk highly of them." he replies. "Well, so far in this dream I was in a laboratory with some device that lets me control time in dreams. I was then at some castle with a princess where I angered her father the King. And now I am here, so it's good to dream." I reply. He laughs, "You always did have a big imagination." "It fuels my dreams." I use dream control and turn on his TV and use intent to show the memories of the Castle dream. "There is the castle and that's the princess." I tell him. He watches in amazement, "How are you doing that!" "Well, I'm technically not really visiting you in the way you think. This is another extension of the same dream. I've changed locality is all. Ended up here, but this is still a dream." I reply. The common theme with dream characters is they always disbelieve the fact that a dream is what it is. "No, that can't be. This can't be a dream!" he replies. "Why? Because it looks and appears real? That is what dreaming is. Simulations of reality." I reply. "And we don't have to be in this boring apartment." I focus on the dream and start to visualize and think in this dream language causing the setting to change where we are suddenly in this new genre. Now I am in full control of the art form. I create an entirely science-fiction themed reality where everything except he and I are a type of humanoid robot. It is a combination of Steam-Punk and Anime. For example one of the robots was a female that had this metallic dress. The dress had sections that layered down. The metal was brass, she had an engine on her back with an exhaust pipe that puffed out smoke. Here face, arms and legs were all brass but she walked relatively normally as if human. The buildings were very tall with large pipes and many made with brick. He is just in shock, even grabs me and stairs wildly in my eyes. "This can't be real!" he explains. "Of course it's not real. It's a dream. But it's sure beautiful. Let's go for a walk and explore." I tell him. He's looking around at all the details still in awe. There is this wonderful blimp with a basket floating in the sky. It has thick rope making it look almost like a football and a wooden propeller at the back. "Alice and wonderland makes so much more sense now. I can see how writers can draw such raw imagination from this living art." I tell my uncle. He doesn't reply, he's just stuck in a state of awe looking around as if he was suddenly transported into a new reality. "This is why I dream." I tell him. "Wonderful isn't it?" "I've never seen anything like this, it's amazing!" he replies. There is this robot boy, it has this wheel that has thick spokes like a gear, he has a 1920's era newspaper boy hat and suit with a bag over his shoulder full of papers, he zig-zags through the crowd. There are so many amazing looking steam-punk robots here all fantastically animated, everywhere I look there is something else rich in detail and form. Just doesn't get better than this really. When my attention is away from my Uncle, he disappears into the crowd. I go to look for him and start to walk down the street, being drawn a bit into the dream drama. The reality, no reason to be concerned just enjoy the experience but that also indicates a loss of focus and lucidity. Thus I make finding him the focus rather then exploring the amazing world I effortlessly summoned. I wind down the street, concerned looking in shops turning down alley ways. Finally I come to the realization that he is gone and wake up. Again I am back at the laboratory, another false-awakening. "Damn this dream is lasting a long time! I love it!" I say out loud. "What did you dream this time?" asked the lady. "Oh I really liked that dream, I started at my Uncles apartment then shifted the dream into this robotic world full of steam-punk inspired robots. It was amazing." I replied. "How long did the dream last?" she asked. "The dream didn't last as long as I would have liked, maybe 30 minutes but leading up to it, it felt very long. How long was I asleep this time?" I asked her. She looks at her wrist watch, "A few hours." she replied. "No I need to dream even longer than this. I have to do better." I tell her. I look at the device and crank the LED to max but this time there is another LED in the reverse direction so I max that out as well. I lie down and close my eyes and think about being with my Daughter in Las Vegas for a mini-vacation. The dream shifts and I find myself walking to a Hotel, my daughter is beside me. Again the realism of the dream is spectacular. I've been to Vegas twice in my life and this dream does a pretty good job of simulating Vegas but it's not 100% legit that said, pretty damn close once we made it to the strip. Our hotel was not in the strip however, it was off somewhere else several blocks away. As we walked I noticed we had two cats following us. One was my daughters female tabby cat named Starla and the other was her brother Evermore who my sister owns. When we arrived at the hotel my daughter wanted to bring them inside with us. I wasn't fully lucid and told her that the cats needed to stay outside because the were not allowed in the hotel. She didn't like that idea, "What if something happens to them Daddy?" she asks. "They'll be fine. Don't worry about them." I tell her and walk inside the hotel. I go to the counter and check in, the lady takes my information and credit card. She has me sign a form and hands me two skeleton keys for the rooms and some information about the hotel. The hotel is not like some of the more amazingly grand ones Vegas offers, rather it was a very narrow tall building and seemed almost 1950's era with old wooden doors with brass handles. We walk to our room, I can't remember the number. I use the skeleton key to unlock the door. Once inside the room, there are two beds and a old style cathode TV with the knob to change the channels. I am a bit confused why everything is old in this hotel but think it might be some Vegas theme. My daughter runs to a bed and jumps on it proclaiming, "This one's mine!" and she starts to jump on it. "Don't jump on the beds sweet heart, they might kick us out." and I sit on the edge of mine pressing my hands into the mattress feeling the softness. It was quite firm. Having lost lucidity, it was just a matter of having space to think before I began to realize that I was still in some type of dream. It's always when I start to think about the situation questioning why I was in Vegas in the first place. The dream had a back story for memory. My work had sent me there for a conference and I was supposed to join up with them at the center and join them for dinner. But that didn't make sense. I looked at my hand pressing into the mattress, everything was super-real. This common immersion into such a sensory rich dream making the reality-check difficult but I was coming around. I didn't remember planning a trip, how did I get here? Following that pattern of thought I remembered the other dreams and the laboratory. I remembered lying in the bed thinking about being in Vegas with my Daughter, must of lost consciousness during the shift. I snapped back to full wakefullness and re-affirmed I was dreaming. Sitting on the bed with my hands on each side made a perfect anchor to just balance and re-focus. I can't stress how much I use this technique to re-orientate my awareness in a dream. I look at my daughter and tell her, "Let's go for a walk and see the city." She's excited and puts her shoes on and grabs her jacket. It's here brown winter jacket from waking life. Very unlikely she'd wear it in Las Vegas but served to remind me that I was dreaming. Made sense being a dream and all. I took her hand and we walked out of the room down the corridor to the lobby. No elevator or stairs so must be on the first floor. The lobby looks the same as it did when we first arrived. I was just more aware of the details now that I was conscious. We go outside and I tell her she's going to love this place. Taking dream vacations for me is almost as good as the real thing. I had that wonderful feeling of being on vacation. That excitement of adventure and exploration. We walk down this flight of concrete stairs to the sidewalk. The street was busy, cars driving about. I could see the strip, large hotels towering in the distance. I don't think where we were was accurate to Vegas though, even the strip had inconsistencies. We walked down the street and there was a flight of concrete stairs leading down between some other buildings. I didn't care, it was nice to be here and I always like dreams with family especially with my daughter because no vacation would be complete without her to enjoy it with. We walk hand in hand, she's excited about being there. When we get closer to the strip, I do see the Excalibur and the Pyramid building. I point it out and my daughter tells me it looks like Disney Land. The streets are bustling with people and we go inside this candy shop. The shop is full of different candies on tables and shelves. She runs off to look at some, not stopping one moment before she has some lollipop in her mouth. It was like a gumball on a stick with red and blue swirls on white. I watch as she's grabbing different candy packages, some she's putting in her pockets of her brown winter jacket. Relaxed in the dream, I don't bother to raise issue that she might be stealing. At this point all waking world laws and rules do not apply. I just like watching her have fun. Even if it is just a dream character version of her. She has a pile of candy in her cupped hands and walks to the counter dumping the pile in front of the clerk. She reaches into her pockets and pulls out the candies she put there and I think, "That's a good girl." The clerk sighs at the large assortment that he has to now process at the till. I walk over and just toss him a $100 bill. "Don't worry just bag it we are in a hurry, keep the change." He sees the bill and smiles, rushing the candy into a plastic bag. "No problem, thank you sir!" he hands the bag over to me which I then give to my daughter. I grab her hand and we walk outside. Hand in hand again we walk down the street but we are still not on the main strip. I bump into one of my co-workers from my company. He recognizes me and comes over. "So they ditched on you too huh?" he tells me. "Don't worry come hang with us." he says and grabs my arm dragging me to some pub. My daughter follows in hand. He is with his wife. "Food and drink is on me, let's have some fun!" he tells me. The pub/restaurant has a German theme. No denying that the men were wearing German Lederhosen and the waitress were wearing dirndl dresses with braided blond hair and pony tails. Hard to not notice that theme. The tables were also circular with white table cloths over them. We walk to a table and they sit down but I'm not sure if this is what I want to do with my daughter because I was enjoying exploring. "This place looks awesome!" I tell him, "I'd love to stay but I have my daughter and we are going to do some shopping. Maybe we can join up later and have some beers." "Are you sure?" he asks, his wife motioning for us to sit and join. "No everything is fantastic, remember? Best of both worlds." I tell him and I walk out of the pub with my daughter. She's not holding my hand and gets caught up in the crowd. She stops to digs into her candy bag and grabs some wrapped toffee. "You have to hold my hand. I don't want you to wonder off and loose you in the crowd." I tell her as I walk over and grab her hand. We walk to the strip and enter into one of the long shopping malls. Now this is looking a lot more like Vegas, large space, beautiful ornate architecture. The endless sea of people though, the level of detail is always so stunning. There is this elephant ride, the classic stand-alone plastic coin operated kind we often see at malls and of course who wants to ride it? Can't say no to that so off she goes and has a ride on the Elephant as I watch as it just sways back and forth bobbing up and down. Finally the ride ends and we go back walking. We see an entrance to a casino with all the slot machines and she wants to go in, I mean being a dream you'd think I'd say sure but I told her she's not old enough yet. Also I wasn't very interested in the Casino, the walking through the endless shops was absolutely fun. We finally get to one of the motorized moving floors and she wants to ride it. We end up at the conference area as I see many people from my work drinking alcohol and mingling. One of my co-workers walks up to me and asks, "Where have you been, we have been looking everywhere for you." "I'm with my daughter. She hasn't been to Vegas so we are out exploring." I tell him. "You brought your daughter on vacation with you? This is still a work trip." he tells me. "No, it's not. It's actually a dream." I reply. "I can do what I want." He looks at me strangely. "Are you sure?" he asks. He looks around. "Oh, trust me. It doesn't get any more dream than this." I tell him. "That's why we are just having fun. It's a blast being here." "I still don't know how you do it." he tells me. "Wish I could dream like you." "Lots and lots of practice." I reply. We take some time to mingle with people I knew from work. I introduce my daughter to them still holding her hand. I get her a pop and I have a slush with alcohol in it. We sit at this table and have a drink. Another person I knew from upper management walks over and starts to talk shop. He wants to know if I can create a report but I stop him. "On vacation, just a dream. Don't bring work into it." I laugh. I watch my daughter drink her pop sucking back on a straw, and even though she's just a simulation it reminds me how much I love and care for her. Couldn't think of anyone better to just spend time with in a dream so I was making this one last. After a while we leave and go back walking, I was so caught up in all the details I was loosing lucidity again. Drawn back into the dream immersion she tells me she's getting tired and wants to go back to the hotel. I'm not sure where that is but we start to walk back until I recognize the flight of concrete stairs we walked down to get towards the strip and finally find the same street and same hotel. We go back down the corridor to the hotel and I open the door this time without a key, it was just open. Inside, she crawls into bed. "Thanks for taking me to Vegas daddy, I love it here!" I give her a kiss on the forehead and tuck her in. I feel tired too and crawl into my bed. I close my eyes and fall asleep. The sleep feels like hours, again in that black empty void just floating in empty time. I wake up, but I am back in the same hotel in Vegas. My daughter is still in bed but this time the wake up brings with it lucidity. I snap back to focus shocked that I am not in my real but and also elated that I was still dreaming. "Damn this really is a long dream!" I tell myself. I go over and wake up my daughter. "Wake up! We have lots to do today." I tell her. She slowly comes too and gets out of bed. We are already dressed in clothes, I don't want to waste a minute getting ready. We go back out of the hotel. The lobby is the same as the first and second time I saw it. Just making note of consistency as often details do change but this seemed very stable for such a long dream. Back down the concrete steps to the side walk, down the same street to the next set of steps. People still crowding the streets and I notice two cats. It was the two that had followed us to Vegas. Starla and Evermore were waiting on the steps for us. However, this is kind of the humor dreams can have. They didn't have a good time being abandoned in the streets of Las Vegas. Both cats looked like they had been fighting with other cats all night with scratches and bites. Their hair was all dirty and standing on end in some places. They also looked very neglected and emancipated, as if starved for a few days. My daugher is all upset. "See Daddy! We should have taken them to the hotel room!" I kneel down and the cats come to me to be petted. Knowing it's a dream I can't help but laugh. I see the humor of this. "It's a dream, they aren't really here." I tell her. "But they are all beat up!" she complains. "No, no they are not." I tell her as I focus on the two beat up cats and restore them to back to health. "Tell you what, they can come with. We'll take them everywhere we go." "Really?" she says all relieved and happy. "I love you Daddy!". We go back to holding hands and walking back towards the strip. The two cats now following behind us (they do follow us in real life when we go for walks). We see the Stratosphere Tower with the roller coaster and that is our destination. I tell my daughter that we are going to go one that ride on the top of that building. It's off in the distance and she is very excited about this. But the problem was walking, we walked far too long because like every dream the eventual real world wake-up happened. No matter how much time I try to create to prolong the dream. Real world time catches up and here is the end result. Took me forever to write this dream down and normally would have my second sleep but because this one was so amazing and fun I had to log as much as I could remember. In 5 hours sleep, I had a hell of a lot of fun with time. Still didn't come close to some of the very long time stretches I've had in the past but not complaining. Just reaping the rewards of lucidity every chance I get.
Good morning traders of the stocks sub! Happy Monday! Hope you all had a nice relaxing weekend in here and are ready for a flurry of earnings this week! Here are your Monday morning stock market movers & news-
Bank of America — Bank of America earned 41 cents per share for its latest quarter, beating estimates by seven cents, with revenue also beating forecasts. Strong trading results helped make up for weakness in some of the bank's consumer businesses.
Hasbro — The toymaker reported quarterly profit of $2.03 per share, easily beating estimates of $1.74, with revenue also topping analyst estimates. Hasbro did especially well in its partnered offerings, such as the Disney Princess and "Frozen" product lines.
Tesla — German officials are asking the automaker to stop including the Autopilot function in its ads. The country's transport minister is concerned that drivers might feel their attention is not needed while behind the wheel of the vehicle. Separately, a product announcement scheduled for today has been pushed back to Wednesday, with CEO Elon Musk tweeting that the unnamed new product needed a few more days of refinement.
Deutsche Bank — Deutsche Bank is considering changes to its U.S. strategy, according to Reuters. The bank is not likely to abandon the U.S. market, but it may considering scaling down its activities here. Deutsche Bank is currently fighting a proposed $14 billion Justice Department fine over financial crisis era mortgage bond sales.
McDonald's — The restaurant chain is losing a number of senior executives, including chief field officer Karen King and senior vice president Erik Hess. That comes on the heels of other departures, including soon-to-retire McDonald's USA President Mike Andres, chief administrative officer Pete Bensen, and high-growth markets division chief David Hoffmann.
Mentor Graphics — Mentor has hired Bank of America to explore strategic alternatives including a potential sale, according to Reuters. Activist hedge fund Elliott Management has an 8.1 percent stake in the software maker and feels Mentor's shares are significantly undervalued.
Walgreens Boots Alliance — Walgreens has been upgraded to "buy" from "hold" at Jefferies, which has also increased its price target for the drug store operator's stock to $95 per share from $87. Jefferies feels investors are underestimating both the fundamental positives as well as the incremental benefits that will be provided by its acquisition of Rite-Aid.
Wells Fargo — Wells Fargo was downgraded to "market perform" from "outperform" at Keefe Bruyette & Woods, which cut its price target to $48 from $57. Keefe Bruyette does not feel the price is low enough to reflect the uncertainty surrounding the change in the bank's sales practices.
Dunkin' Brands — RBC downgraded Dunkin' to "sector perform" from "outperform," saying the stock's price already reflects the donut chain's acceleration in sales, the introduction of new beverages, and the launch of its "On-The-Go" mobile ordering platform.
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